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Rules for 10 x 10 Competition

1) Teams wishing to enter the 10x10 competition should do so at or before the June General Meeting.

2) All fixtures are to be played as advertised; rearrangements are not permitted except by the express permission of the Governing Executive Committee.

3) Matches are to be played on Wednesday evenings, starting at 6.30pm.  The match ends when (a) the team batting second is bowled out before reaching the target

       or (b) the team batting second passes the target score

       or (c) all the balls have been bowled whereupon the team with the most runs is the winner, excepting in a tie.

Wednesday league rules should be adopted where appropriate, except for the following amendments.

4) In a team of eleven players one shall be nominated as the non bowling wicket keeper.  The remaining ten players will all bowl one six ball over making up an innings of 60 balls.

5) Wides and No balls are called in accordance with normal laws of cricket and with reference to General rule 35 in the league rules.  Each wide or no ball shall count as 4 extras to the batting side and there is no additional ball at any stage of the innings.  Extra runs can be scored off wides and no balls as per normal laws of cricket.

6) Bowlers run ups are limited to 8 paces, preferably marked out by the home side before the match begins, or, if not, by the umpire.  There are no additional fielding restrictions

7) Batsmen retire “out” following the completion of the scoring stroke that takes their personal score to or beyond 20 runs.  If a batsman fails to retire at the appropriate time his/her score shall be reduced to 20 runs.

8) If the fielding side has less than eleven players then, once all the eligible bowlers have completed their overs, the batting side will have the following options:

i)                nominate the bowler(s) to complete the outstanding overs(s)

ii)       accept 20 penalty runs per over in lieu

iii)      a combination of (i) and (ii) if more than one over.

9) If a bowler is unable to complete his/her over through injury a replacement is selected by the opposition captain, these balls being bowled after the final over.

10).Results must be notified on the night (see rule 17 of the league rules) and results cards completed and forwarded to the fixtures secretary (see league rule 18).

 

Points

Winning team

20 points

Losing team

4 points

Abandoned match

4 points

Tied Match

16 points

 

11) For league or round robin matches, in addition to any points received for the result, bonus points are available throughout the match as follows:

       Bonus points

 

Each batsman scoring 20 or more runs

2 points

Each bowler who takes at least one wicket

2 points

Each player (inc.‘keeper) who takes a catch

1 point

Each fielder (not ‘keeper) who effects a run out

1 point

Wicketkeeper who effects a stumping

1 point

 

Note: each player can score a maximum of 2 points per discipline (bat, bowl, field, keep) per match. There are up to 50 bonus points available per team per match.

 

12) Finals

Where the match is a “final” the team that wins the match is deemed the winner regardless of the points total.


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